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1001. I want a better locking routine - in Player Features and Ideas Discussion [original thread]
Originally by: CaptainSpock211 Here's how it works now. Ctrl+Click your target, before the lock is acquired, you activate the high slots you care to use, lets say F1-F6. The target becomes locked, and all your weapons fire immediately. ...
- by Lilith Velkor - at 2009.01.23 03:22:00
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1002. Vagabond post nerf - in Ships and Modules [original thread]
Originally by: Camilo Cienfuegos Anyway, your comment about Neuts is very valid; with a Neut, that Jaguar would be a smoking pile of scrap... but the question remains are there perhaps more viable, completely different fits that could be ...
- by Lilith Velkor - at 2009.01.22 23:22:00
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1003. QR - The Arazu does not suck. - in Ships and Modules [original thread]
Nice, I was wondering when people would finally figure out
- by Lilith Velkor - at 2009.01.22 23:16:00
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1004. Vagabond post nerf - in Ships and Modules [original thread]
Originally by: Havres 2nd most damaging HAC on paper. With drones, it can do over 470 DPS, but the range cuts it by quite a bit (almost half of AC DPS without ambits), and Warriors aren't the most reliable source of damage anyway. With Am...
- by Lilith Velkor - at 2009.01.22 20:51:00
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1005. The Autopsy skill - in Player Features and Ideas Discussion [original thread]
Edited by: Lilith Velkor on 21/01/2009 23:21:59 Originally by: Allahs Warrior Suggested before, although not as nicely. Salvaging implants from any corpse tho sounds like exploit. Well salvaging the implants would be too much, but ...
- by Lilith Velkor - at 2009.01.21 23:18:00
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1006. vagabond... how do u guys set it up like these days after then nerf? - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 21/01/2009 23:12:11 Scrams arent that much of a danger tbh, a neut in highs is all you need to dispatch AFs quick. Closest to being owned by AFs I ever got was being scrambled by 2, but they both died without the n...
- by Lilith Velkor - at 2009.01.21 23:07:00
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1007. vagabond... how do u guys set it up like these days after then nerf? - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 21/01/2009 22:55:17 Y-T8 Hydrocarbon I Microwarpdrive > 10MN Microwarpdrive II ambit rigs / resist rigs, 2-3 gyro, 2-3 speedmods deadspace mwd / 28km or 30km point = pimp armor tank = fail
- by Lilith Velkor - at 2009.01.21 22:55:00
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1008. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
With the slight difference that you have numbers instead of just a vague statement of it being 'better for sure, dunno how much'. That was the point of the thread, to show it actually has an impact and isnt pure theorycrafting.
- by Lilith Velkor - at 2009.01.19 23:59:00
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1009. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 19/01/2009 23:54:48 Originally by: Sera Ryskin Uh, no. Everyone with a little common sense and understanding of probability knows that the single-target jamming formula is not the correct one to use for jamm...
- by Lilith Velkor - at 2009.01.19 23:49:00
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1010. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 19/01/2009 03:54:12 Originally by: GateScout When you come up with a semi-realistic fit for a flacon, get back to us. How about 2x caldari racial, 1x gal, 1x minnie, 1x amarr (ignoring a slot for a mul...
- by Lilith Velkor - at 2009.01.19 03:49:00
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1011. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Edited by: Lilith Velkor on 19/01/2009 00:44:41 Originally by: The Djego It is not about catching cruisers in BS it is about catching BS(BCs catching BCs and Cruiser catching Cruisers etc.) before they warp off. Even if you get a poin...
- by Lilith Velkor - at 2009.01.19 00:43:00
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1012. Dealing with counters to my inty. - in Warfare & Tactics [original thread]
Edited by: Lilith Velkor on 18/01/2009 21:22:04 Edited by: Lilith Velkor on 18/01/2009 21:20:38 1) You need to train using overview better, I usually sort by range when in small stuff so that I can judge if there is anything that can hold ...
- by Lilith Velkor - at 2009.01.18 21:19:00
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1013. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 18/01/2009 20:32:44 Edited by: Lilith Velkor on 18/01/2009 20:31:51 Edited by: Lilith Velkor on 18/01/2009 20:29:48 Edited by: Lilith Velkor on 18/01/2009 20:28:41 Edited by: Lilith Velkor on 18/01/200...
- by Lilith Velkor - at 2009.01.18 20:27:00
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1014. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Originally by: Camilo Cienfuegos The calculation would be peformed twice: First time, has it overcome the ECM effect. Second time, has it backfired. The calculation would be identical, so the higher the probability of success the higher t...
- by Lilith Velkor - at 2009.01.18 19:38:00
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1015. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 18/01/2009 19:32:50 Originally by: Captator Originally by: Lilith Velkor And 2nd, how would you win against a properly fit RR BS gang with a same sized sub-BS gang? Several ways: 1. Logistics s...
- by Lilith Velkor - at 2009.01.18 19:30:00
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1016. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Quote: Given the unstable nature of the bursts, there is a high probability that the ECCM Burst will backfire causing the host ship to knock out it's own sensor systems. That is an interesting idea, maybe have cycle time 40 sconds, i.e....
- by Lilith Velkor - at 2009.01.18 19:17:00
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1017. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 18/01/2009 19:05:54 Originally by: Ay'Not Sivad I haven't even written a program on this, and I could have told you this information... Anyone with a basic knowledge of the way math works, knows that 2-3 jam...
- by Lilith Velkor - at 2009.01.18 19:03:00
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1018. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Originally by: Jonas Barcal Gallente damps on it's dedicated ewar platform are getting a boost you'll need to do an search on it but I read a dev saying they were looking to improve the effectiveness a couple days ago. Really? Thats ...
- by Lilith Velkor - at 2009.01.18 18:25:00
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1019. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 18/01/2009 18:22:32 Originally by: Captator That implies you are perfectly happy for one type of ship to completely remove sub BS gang combat from the game. Sorry, but we don't all get our kicks flying big ...
- by Lilith Velkor - at 2009.01.18 18:17:00
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1020. Ecm Jamming Chance and Bayesian Probability - in Ships and Modules [original thread]
Edited by: Lilith Velkor on 18/01/2009 18:08:49 Originally by: Captator CS/BC/HAC with 1 ECCM 20-30 sensor strength, so the impact of an ECM boat is much higher (well duh ), but you also don't have the range/damage combination to hur...
- by Lilith Velkor - at 2009.01.18 18:06:00
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